CHESS FOR DUMMIES

chess for Dummies

In the instance diagram, either side possessing the go is in zugzwang: Black to move should Participate in 1...Kb7 permitting White to market the pawn just after 2.Kd7; White to maneuver should permit a attract, possibly by 1.Kc6 stalemate or by getting rid of the pawn right after some other authorized shift.For example, king and pawn endgames incl

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